Categories
Review

Pomodoro Techinque, One Day Impression

The Pomodoro Technique is one of those nebulous life hacks I’ve heard about on the internets in the past but never given much credence to. In 50 words or less: it’s a time-management method wherein you spend 25 minutes intently focused on a single task without distraction, then take a 5 minute break. Every 4 cycles you take a 15 minute break. As someone who works from home, distraction from social media (and sometimes household emergencies) are my main productivity killers, any time-management magic that could help me defend against those distractions would obviously improve my productivity.

After hearing Scott Johnson talk about Pomodoro on a few of his podcasts, I decided to give it a try last week. In all honesty, I did very little reading on the subject, I based my implementation on his description and reading through the (short) Wikipedia entry. In theory the Pomodoro Technique is supposed help you force yourself to stay 100% focused on a given task, by giving you a 5 minute break as a reward. At the end of the day, the sum of the breaks is should be less lost productivity than the sum of all memes, IM jokes, emails and reddit visiting, etc that you’d normally be distracted by throughout the day. It worked for me, for about 6 hours. Overall I had mixed feelings about Pomodoro.

My main productivity boost came from shutting down IM and twitter clients; turning off email checking; and making a conscious effort to avoid all web usage. After the first couple of pomodoros it became really easy for me to do this for a 25 minute stretch. Once I was in the zone, I felt really productive and got a lot of work done.

While 25 minutes was the prefect amount of time to try to trick myself into doing a small task, it didn’t leave a lot of time for larger tasks (hell, this blog post has taken me way more than 25 minutes to write) and it didn’t give me a lot of leeway to sync up with other people’s schedules. I found myself needing more than 25 minutes for some programming projects and I had to postpone a phone call in order to stay on target.

In conclusion: all that said, give it a shot. Especially if you’re self-employed or self-motivated. You’ll probably learn something about yourself, your workflow, the kinds of things that distract you the most. Who knows, it might be a better fit for you.

PS.

Categories
Podcasts Review

Top 3 Podcasts of 2009

I love podcasts. In 2009 I probably listened to more hours of podcasts than music. Here are my top 3 podcasts of the year. As with my Top 3 Board Games of 2009 these are not necessarily podcasts that launched in 2009, instead they are podcasts I really got into for the first time in 2009.

1. Car Talk

Car Talk has been on NPR for 33 years. It has been podcast for 3. The hosts, Click and Clack even made a cameo in Pixar’s Cars as Rusty and Dusty Rust-Eze. I am probably one of the last people on earth to have heard the show. I’m not too sure how to explain my fascination with the show.  If you’ve ever owned a car, or ridden it one, I highly recommend this show.

Wikipedia
Official Site
iTunes Link

2. The 404

As a die-hard Buzz Out Loud listener I was initially turned off when they hijacked the BOL feed at CES 2009 (or was it ’08?). I didn’t give them a chance for quite some time. Once I gave them a chance I quickly grew to love their brand of humor. If you’re of BOL or anything on the TWiT Network, definitely give these guys a listen.

Official Site
iTunes Link

3. AppSlappy

Scott Johnson w/co-host Eric take about iPhone apps news and reviews. It’s basically the same tried and true formula used on The Instance: a little bit of news, some  rumours and scuttlebutt, a few reviews and user feedback. Makes for a great and informative show.

Official Site
iTunes Link

Honourable Mentions: Everything else from Frogpants Studios – Scott Johnson is the new Leo Laporte; The Movielicious; Hype Machine Radio

Most Irrelevant Podcast of 2009: The Dawn & Drew show. I know they’re pioneers and I used to be a big fan. But it just became too much of the same boring 90s psuedo-hippie BS. 2009 is the year I finally unsubscribed for good.

Categories
Review

Top 3 Board Games of 2009

Thinking back over 2009, I played a fair number of new boardgames. These are my top 3. None of these games were actually published in 2009, but I was introduced to all of them last year.

1. Pandemic

Pandemic is the most original and interesting game I’ve played since being introduced to the board game revival a few years ago. In short: it’s a fully co-op game where you work as a team to rid the world of viruses. You play with a team, each player has certain special skills.

With 3 ways to lose and only 1 way to win the game is also really, really challenging…in a good way. The gameplay mechanic is such that you’re essentially racing against the clock, in a losing battle against global pandemic on multiple fronts. Also because it’s a fully co-operative game, players often in a situation where they need to coordinate moves and ability.  I’ve found that the main opponent is often the players egos. We’re so used to competing against others for a solo victory that actually co-operating and managing resources amongst each other is the most challenging element.

The game is technically set up for 2 – 4 players. I’d recommend a full 4, the smaller games are essentially scaled down from the 4 player game.

Publisher’s Site
Best Dang Games Video Review
BoardGameGeek

2. Agricola

Agricola is a farming, resource collecting game. It is well balanced, complex and loads of fun. The starting conditions of the game are so variable that I have yet to come up with a general strategy for Agricola. It’s been the #1 game on BoardGameGeek for quite some time, the only reason I’m ranking it lower than Pandemic is simply because I think pandemic is a more unique game.

The game is playable with 1 – 5 players. Agricola is a little different than most games, you have an almost completely different set of starting conditions and a different deck of available cards depending on the number of players. This lends to it’s extreme re-playability.

Board Games With Scott extensive 30 minute video review
BoardGameGeek

3. Bang!

Published in 2002, this game certainly isn’t new and it’s not actually a board game. Bang! is a wild west theme card game. Each player has a hidden role card (except for the sheriff) and different win conditions based on their role, this guess and bluff gameplay element makes it a great party game. Additionally, players are dealt character cards with unique abilities and hit points.

I don’t think the game is as well balanced as it could be, it’s quite hard for the sheriff to win and extremely hard for the outlaws to lose. But the game is quick, lasting about 15 – 30 minutes, so you can easily play 3 or 4 games in a sitting. If you think of each game as a “round,” the fact that players change roles each game lends to great fun overall.

4 – 7 Players. I recommend at least 5.
PS. It’s translated from Italian, some of the rules a nonsense. Read the FAQ.

BoardGameGeek
Wikipedia

Most Over-rated Game of 2009: Powergrid, currently #3 on BGG. The mental math is extremely difficult and really takes away from the game experience. It’s also unclear what steps need to be taken in order to win, the win condition is not concrete enough. The art is nice though.

Most Anticipated Game of 2009: Battlestar Galatica. Seems fun. That is all.

Categories
Review Tips & How To's

How To Fix: The Newspaper Industry

I found this post sitting in my drafts folder from earlier this year. Seeing as I haven’t updated the blog in awhile, I thought I’d finish off some of the sentences and hit the ‘publish’ button.


The newspaper industry is facing the perfect storm of declining readership, declining print ad sales, lackluster online ad revenues, the ever-present threat of blogs and the real-time web.

I had a Eureka! moment earlier today when I originally started this post, it occurred to me – newspapers could learn a lot from the Nine Inch Nails distribution model. In a nutshell, the NIN model concedes that music is free, instead of trying to charge people for something that already free, they charge fans for limited edition tangible goods: things like special run vinyl, signed copies of things, tee-shirts, etc.

A couple of ways I think the newspaper industry could add value to their dead tree version:

1) NO ads
2) ONLY distribute coupon type ads in print, don’t make them available online. Encourage advertisers to pay extra for these premium coupons.
3) Free stuff – throw in some tickets to stuff, maybe a glossy photo of scantily clad firefighters. Whatever the audience would apprieciate.
4) Allow subscribers to opt-in to receiving an email copy of their favorite section of the newspaper. An emailed copy would be easy to take with you on a mobile device like an iPhone without having to lug around a fat wad of paper.

I have no idea how the finances work out for any of these ideas. I just really think that if the print newspaper needs to survive, then publishers need to inject some value.

Categories
Review Websites

Quickfire Review: AppFigures.com

As mentioned a few posts ago, Apple’s iTunes sales reporting tools are a joke.

In walks AppFigures.com. This site provides exactly the type of data I would expect Apple to provide. It automagically grabs your iTunes sales reports every day, then uses the data to generate Google analytics style charts and graphs.  Before using this site I only had a vague idea of how many apps I’d sold.

If you’re an iPhone developer I highly recommend you drop everything and start using this app.

(Thanks to Josh for the comment recommendation)