19th December, 2010

This Week I Learned

Turns out being a dad and employed full time leaves little room for things like long blog posts. I came across a number of particularly fascinating things this week in my travels on the information super highway.

  • Monday: Protocol relative URLs
    Turns out, you can leave out the protocol (http, https, ftp, etc) when including a URL in html and browser will figure out what to do with it. This is particularly useful when including unsecured content on a secure page. I’m sure knowing this years ago would have saved me one or two headaches.
  • Tuesday: What Jason Calacanis Learned From Zuckerberg’s Mistakes
    In his weekly LAUNCH newsletter Calacanis talks about his take on rollout hiccups and privacy mistakes Facebook has make over the years. In his educated opinion “Facebook’s success — and mistakes — are based on its developer-driven culture, not because Zuckerberg is some evil mastermind.” Essentially, Facebook developers have historically been allowed to roll out new features with little to no oversight, allowing the site to iterate quickly, keep ahead of the competition and occasionally annoy foreign governments. He makes a convincing argument.
  • Wednesday: How a quartz watch works
    I already had a rough understanding of the piezoelectric effect as used inside digital watches, the video does an excellent job of explaining the concept. As usual reddit commentary filled in the gaps, explaining in detail exactly how the electronics translate the quartz vibration into time
  • Thursday: Google Bookmarks exists
    Someone leaked that Yahoo! would be shutting down delicious and the internet lost it’s ever-loving mind! Turns out there’s some hope for delicious. Anyways, I haven’t used delicious much since the days it was still called del.ico.us. As far as I can tell, Google Bookmarks has done a pretty good job of pulling out delicious’ most useful features, plus you get the added bonus of having your bookmarks appear at the top of Google results when your search is relevant – if you’ve ever starred something on a search results page you’ll already have some links in Google Bookmarks. I had actually been looking around for a good bookmark service, this discovery couldn’t have come at a better time.
  • Friday: Word Lense
    This iPhone(3GS+) app instantly text on-screen. As in, you point your iPhone at a Spanish sign and the words are replaced onscreen with the english translation. This is easily the most impressive augmented reality technology I’ve seen to date! We are truly living in the future.
    iTunes Link
  • Saturday: Boardgame Remix Kit
    I am a huge fan of the boardgame revival hitting nerdom over the past 10 years, as such, I’ve become quite bored of the classics like Monopoly, Clue(do), Trivial Pursuit and Scrabble. When I came across Boingboing’s post about the Boardgame Remix Kit I was absolutely blown away the creativity and simplicity. The kit is a set of tweaks, mashups and completely new games built on 4 classic board games. It’s available as a PDF for £2.99 on the official site or as an iPhone app for £2.99 ($4.99 in the Canadian store). Both are beautiful.

There you have it, my week in links. This post contains something like 13 links in addition to the main links, I really suggest you click them all.

13th January, 2010

Top 3 Board Games of 2009

Thinking back over 2009, I played a fair number of new boardgames. These are my top 3. None of these games were actually published in 2009, but I was introduced to all of them last year.

1. Pandemic

Pandemic is the most original and interesting game I’ve played since being introduced to the board game revival a few years ago. In short: it’s a fully co-op game where you work as a team to rid the world of viruses. You play with a team, each player has certain special skills.

With 3 ways to lose and only 1 way to win the game is also really, really challenging…in a good way. The gameplay mechanic is such that you’re essentially racing against the clock, in a losing battle against global pandemic on multiple fronts. Also because it’s a fully co-operative game, players often in a situation where they need to coordinate moves and ability.  I’ve found that the main opponent is often the players egos. We’re so used to competing against others for a solo victory that actually co-operating and managing resources amongst each other is the most challenging element.

The game is technically set up for 2 – 4 players. I’d recommend a full 4, the smaller games are essentially scaled down from the 4 player game.

Publisher’s Site
Best Dang Games Video Review
BoardGameGeek

2. Agricola

Agricola is a farming, resource collecting game. It is well balanced, complex and loads of fun. The starting conditions of the game are so variable that I have yet to come up with a general strategy for Agricola. It’s been the #1 game on BoardGameGeek for quite some time, the only reason I’m ranking it lower than Pandemic is simply because I think pandemic is a more unique game.

The game is playable with 1 – 5 players. Agricola is a little different than most games, you have an almost completely different set of starting conditions and a different deck of available cards depending on the number of players. This lends to it’s extreme re-playability.

Board Games With Scott extensive 30 minute video review
BoardGameGeek

3. Bang!

Published in 2002, this game certainly isn’t new and it’s not actually a board game. Bang! is a wild west theme card game. Each player has a hidden role card (except for the sheriff) and different win conditions based on their role, this guess and bluff gameplay element makes it a great party game. Additionally, players are dealt character cards with unique abilities and hit points.

I don’t think the game is as well balanced as it could be, it’s quite hard for the sheriff to win and extremely hard for the outlaws to lose. But the game is quick, lasting about 15 – 30 minutes, so you can easily play 3 or 4 games in a sitting. If you think of each game as a “round,” the fact that players change roles each game lends to great fun overall.

4 – 7 Players. I recommend at least 5.
PS. It’s translated from Italian, some of the rules a nonsense. Read the FAQ.

BoardGameGeek
Wikipedia

Most Over-rated Game of 2009: Powergrid, currently #3 on BGG. The mental math is extremely difficult and really takes away from the game experience. It’s also unclear what steps need to be taken in order to win, the win condition is not concrete enough. The art is nice though.

Most Anticipated Game of 2009: Battlestar Galatica. Seems fun. That is all.